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Melee mods fallout 4
Melee mods fallout 4





But no, it's Fo4's Bats that are the Dumbed down ones, because ?Īnd if you remove the DLC addditions from NV, that's even less that NV Has for Melee weapon Mods. New Vegas DLC enabled Baseball bat: Nails, Cork, and Maple (which just raised item durability).įo4 Bat: Cosmetic wood choices, or Aluminum. So you spend half the game with brass knuckles (or maybe some gimmick boxing gloves) before Power Fists and Deathclaw Gauntlets finally start spawning, if you don't google up where to get one early.ĮDIT: Basically, everyone talks up New Vegsa's "Melee weapon mods"īut how much did those really offer, even with DLC? Let's look at the Baseball Bat.

melee mods fallout 4

The removal of throwing weapons was terrible though, I can't deny that.Īnd while I am mocking how many basically pallate swap weapons NV has, The Unarmed situation in Fo4 is decidedly lacking in spread. I'd rather have two distinct effects for upgrade options on my pool cue, than "Dirty Knife Spear" vs "Clean Knife Spear". As much as I miss some of the weapons from NV, a lot of it was "We have TWO kinds of meat cleavers! And FIVE slightly different Rubber gloves that are different colors!"

melee mods fallout 4

I do admit, for how "Few" the options are, I like these a lot.īecause let's face it.

melee mods fallout 4

A sawblade baseball bat is really effective though.Įven that "One upgrade" to turn a Tire Iron into an Axe that causes bleed, is surprisnigly good. The Chinese sword is a standout example for letting you give it razors for bleed, add elecritc stun damage, or BOTH.īaseball Bat has a lot of options, even if a chunk of that is "What kind of wood would you like?" cosmetic if you don't go with aluminum. Some weapons get a variety, but most it's straight upgrades.







Melee mods fallout 4